Posted on August 25, 2014 by Beth Meadows
Darius Rucker said, “There’s two times of the year for me: Football season, and waiting for football season.”
With the preseason here, Fantasy Leagues are gearing up and parties are being planned all across the country. That’s not the only thing getting into full swing, though. School football teams and themed promotions are just around the corner, too, and for that we have the perfect smorgasbord to fulfill all of your game day events!
Fun to throw and more fun still as a work day distraction (Show Your Logo tested & approved), plastic and foam footballs are great items to toss out at events with your logo printed on the side. Both allow for a double sided imprint and are available in a wide array of colors allowing you to replicate your own or your local team’s colors!
For something a little less traditional but with great reusability are the sports themed bags. These vary based on sports and themes and are preprinted with the appropriate detailing for the ball imprint.
Nothing says support like having a magnet or bumper sticker with your favorite team on it! (Okay, plenty of other things probably say it more, but none are as fun as these!) Coming in all different shapes and sizes, these magnets feature a magnificently wide imprint area to include school logos, mascots, business information, and more.
Another item that comes ready and shaped in any sports theme you like, cheering sticks are a great way to show off some flare on game day. They also can make great parade or assembly giveaways as they are lightweight and easy to throw. These can also go hand in hand with our inflatable noisemakers that, while they are limited to a single shape, come in a wide array of colors so you can still show team spirit!
Hydration is the key at sporting events whether you’re a player or spectator. Some of those dog days of summer games require water while out in that early evening sun, and those fall nighttime games will leave you wanting some coffee or hot chocolate. The good news is that all of these items make for great giveaways at games, items to sell, or promotional products with team logos.
We Americans love our sports, but I don’t know too many that enjoy those bleacher seats. Stadium cushions offer a large imprint area and a wide variety of colors. The advertising options and price point make these a fantastic option for any business looking to promote themselves during game season.
There are two different versions of this blanket that we feature. One is all fleece while the other has a tarp bottom. While there are not as many color options with this item, I highly recommend the blanket with the tarp. I took one to Comic Con this year and it worked great when stuck sitting in the grass during those long Hall H lines during the wee hours of the morning. They’re large enough for two people to lie down on or three to sit and allow a waterproof cushion between you and the ground.
This list really only scratches the surface on all the options we offer for sports giveaways, and just because we’re bringing this blog out at the start of football season doesn’t mean we’re just limited to football for promotional products. Browse our website or give us a call today at 888-253-5800 for any recommendations or inquiries for your team or business so we can start helping you show your logo!
Posted on June 9, 2014 by Beth Meadows
A few weeks ago, Rolling Stones magazine released a photo-set article on the 50 best things they saw at Coachella. Upon the time of publication we still had one more weekend to see one of the largest musical events in the country, but the article still manages to point out some very interesting things about what makes artists stand out among a crowd (literally) and among their peers in the performance industry.
New Zealand artist Lorde ushered in one of the largest crowds of the weekend with her Coachella debut, while others were surprised by the return of Lemmy Kilmister, lead vocalist and bassist for Motörhead, having taken leave due to illness. Then there’s the fact that there was actually a Best Beard rating (Sebu Simonian of Capital Cities – Kangaroo Court, anyone?) and of course: best dance moves, best costumes , best Hasselhoff sightings (spoiler alert: all of them!), best secret DJ stage, most eye popping set, and best/most anticipated reunion.
What we see among many of these artists is bold statements and presentations, but most of all strong passion and talent and the know-how to properly deliver a message, whatever that message might be. This is the key to anything if you want to be heard whether you’re trying to get your brand out there or your lyrics (and let’s face it, is there really much of a difference between the two?).
The most important lesson seems to be: Make sure your message reflects who you are. Plenty of up and coming musicians started in one genre and ended up in another (Avril Lavigne started in the Country genre before becoming the pop/punk princess). Generally this is due to rebranding from within the industry – but let’s face it, most of us know at least half of the lyrics to “Complicated” (even if we won’t admit it). So it stands to reason, if people don’t buy it, they won’t buy it. Make sure your brand, your image, your logo, anything you put your name on, is reflective of you – because that’s what you’re really throwing out there to get your company ahead of the giants out there today, or at least running on the same track.
Make sure to check out the full article here for plenty more stories about this year’s desert rock concert. The 2015 tickets are already on sale, and although there’s still no information on lineups we’re pretty confident that as long as Bieber isn’t there, it’ll be a great event.
Posted on May 27, 2014 by Beth Meadows
Gamification: Not a word that many hear in the real world (i.e. the physical, 3D plane where there are no re-spawns or cheat codes for instant cash) but its slowly starting to catch fire. What, pray tell, is gamification though? Well, truthfully? Up until recently I was pretty sure there was no official academic definition for it, but some further research has proven me wrong as Oxford has indeed added the term to their listing (although I’m still trying to figure out how “bling” and “muggle” made it in). You can find it here, but essentially it comes down to being “the application of gaming mechanics and design techniques in non-gaming contexts.”
Now we have a definition. Great! But what are “non-gaming contexts?” You probably have to be a gamer for it to click, so again I’ll help you “noobs” along here (gamer language, look it up). Game mechanics are essentially the processes of operations within a game. Can you jump? That’s a mechanic. Can you climb? Yep, that’s a mechanic too. Is your princess in another castle? That’s not a mechanic but instead the work of a disgruntled writer. Now “design techniques” are where the area gets a little gray, but essentially you can think of this as how a reward system might work within your gamified promotion, or training techniques, or whatever it is you’re wanting to do with this concept.
I actually did this once at a previous job where we created a social media promotion that was essentially a scavenger hunt (this is still a game). Via Facebook and Twitter we would post clues as to which memorabilia item our customers were supposed to find on property (it was a casino) and by the end of the week all participants who submitted the right picture won a prize. The top three participants with the highest number of correct submissions at the end of the month won merchandise, points, and other goodies. This, essentially, is gamification in marketing, and it accomplished two very important goals for our property:
1) It brought patrons into the place of business every week, and;
2) It increased our number of active patrons on our social media outlets, which increased our overall outreach and analytics scores.
And truthfully? It was also a lot of fun! Our patrons were amazingly happy and got even a little competitive during the course of this campaign. We also caught the attention of a few pretty substantial organizations who liked the idea and subsequently used a few of the promotion’s elements for their own events later on (I won’t drop any names though).
So there you have it: gaming – not just for saving the world anymore. Sometimes, it might just save your business too.
Think about all of the apps out there these days that are gamifying your exercise routine. It’s a lot more fun having an app tell you you’re outrunning zombies than just telling you how many calories you’re burning, right? (Well, for me it is). And what about frequent flyer miles? That’s a reward based program that gives you points for being loyal. Those points? Gamification! Don’t believe me? Okay, fine! But this is a topic Forbes.com has been covering for some time as well. It’s no perfected science, believe me, but it’s certainly a big step in a new and fresh direction.
But why would a logo company care about gamification? If we stop and consider everything we’ve read here today, and all we know about gaming and video games, what’s the one thing we know comes from every gaming experience? Rewards! Whether it’s coins, power ups, loot, or finally finding the right castle – every game leaves the player with a sense of accomplishment, and there’s nothing that says “good job” in the real world like physical merchandise (aka logoed products).
So I, Beth Meadows, gamer geek girl extraordinaire of Show Your Logo, present to you a few quick gamification ideas:
1) Slim Down = Level Up
The spring and summer season sees a lot of companies try to kick start a healthy eating program to inspire their employees to lose weight and eat right. While this already has most of the elements of gamification worked into it, why not add a little flare? You just got all (or most) of your employees to start eating more conscientiously – gifting them with food seems a little counter intuitive. So how about merchandise? Better yet, how about this:
Instead of making the competition an all or nothing effort for losing so many pounds, change it out so that it’s a bit more realistic. Harry probably doesn’t lose weight like Sally, so expecting them both to shed the same amount of pounds within a certain time frame really eliminates a lot of the participation factor for either candidate. Instead, let everyone name their own (realistic) weight loss goals. At the end of each weigh in period everyone who reached their goal gets a shirt. At the end of the next period, a hat, and so on and so forth.
This is of course subject to change at the program’s leisure, but it’s still a great idea and allows for everyone to feel like they’re included, participating, and succeeding.
2) The Surprise Bonus
Calm down, I’m not talking about a paycheck bonus (though I doubt you’d receive complaints if you went that route). Most of us who have played Mario remember that super powered star that let you blast through every obstacle in your way and sometimes even offered double the coin collection rate. Well, why not add something like that in your promotions? If you’re enticing sign ups for a reward program, state how random applicants will get a gift card to your store (we make those, by the way!) or a high end jacket (we can get you those too). You don’t have to be a rocket scientist to know that people like getting free stuff, especially if there’s a high perceived value. A bonus program also allows for a lot of flexibility. One week it can be doubled points on a random day, and another week it can be a giveaway item, etc, etc.
3) Make a Real Game
This might seem like a rather daunting and costly task, but it’s really not. Kids make up games all the time, so why not adults? Why not marketers? We’ve seen McDonalds do it with their Monopoly tie-in, and while we might not have those kinds of dollars lying around, the creative effort that goes into making your own gamified promotion can really let your business shine. This can be as simple as sending out a flyer to keep track of purchases (punch cards?) or creating your own mobile app. Just remember that there must always be a reward system involved, or people won’t play. It has to be fun and mildly competitive, but most of all there has to be a reason to play, and of course, make sure there’s some return value on your own end too.
That’s it for now. Happy gaming, everyone! I hope you enjoyed this super long blog about the benefits of gaming mechanics in our professional lives, and maybe even learned a thing or two about how to apply them to your own.
Image obtained from: “Video games and gaming in emerging markets.” Jana Mobile. N.p., n.d. Web. 22 May 2014. <http://www.jana.com/blog/video-games-and-gaming-in-emerging-markets/>.